Java Web Start is some kind of mixing between the last two. It tends to scare users, if you have a valid certificate then it is a bit less scary. If you ask for full access, a security dialog box is displayed.As a developer, you need to sign your jars with a certificate if you want to have full access (to do extra stuff like writing a configuration file on user’s home folder).
You need a web server to deploy your game jars or you have to use a games portal like GameJolt or Games4j.However, nowadays you can assume the required plugin is installed on most of the client machines. JRE must be installed on the client machine.Pack200 and GZip compression support to reduce jar download sizes (only using plugin2).New Generation Java Applets accepts Java Networking Launching Protocol (JNLP) files (more info on next blog posts).Java Applets are as powerful as a Java Desktop application.As other web technologies, you can add information or even ads to your applet page without having to put that inside the game.Users are always playing the latest game version, because it is being downloaded from the server.Users only have to follow a link to play the game.Minecraft is an example of a successful Java Applet Game (it has other deployment options as well).
Users only have to open a page with a Java Applet inside and it is loaded by the web browser. Java Applets works inside the browser, as well as other web technologies like Flash and Unity. To solve that, developers usually generate a native wrapper that detects where the installed JRE is, and if it is not installed prompts the user to download one, or reports the error to the user. Even though there could be a JRE installed, being able to execute your program directly depends on a good configuration of the JRE within the OS. In the second case, your game file becomes bigger, for larger games that is not a problem but for small games embedded JRE could be, for example, 300% of the game size (at today, JRE weight is about 20MB). Java Runtime Environment (JRE) must be installed or you have to embed JRE with your game.Else, you force people to download large files each time you have an updated version. You have to create patches and deploy new files to be downloaded each time you have a new version of the game after a bug fix or new feature.Also, you have to make different installers for each platform, an example of that is Revenge of the Titans (ROTT) from Puppy Games. As a developer, you have to implement an installer.As a developer, you can implement something to download patches and apply them.
I do not have any idea how to determine the next point for the connecting line, so that it does not cut any other line.įurther, the last point must close the polygon. Return Math.floor(Math.random() * (max - min + 1)) + min Here is an intial code which only draws a complex polygon (lines intersect): var ctx = document.getElementById('drawpolygon').getContext('2d') The number of sides should be defined by the user, n>3. I am trying to find an algorithm of how to draw a simple (no lines are allowed to intersect), irregular polygon.